package MIU.TwistedLabirynth.Shapes;


import org.anddev.andengine.entity.sprite.Sprite;
import org.anddev.andengine.opengl.texture.region.TextureRegion;

import MIU.TwistedLabirynth.pac.GameLogicController;

public class TrampolineManager extends DirectedSprite   {
	
	public TrampolineManager(float pX, float pY, float pWidth, float pHeight, ShapeDirection rotation,
			TextureRegion mTrampolineTextureRegion) {
		super(pX, pY, pWidth, pHeight, rotation, mTrampolineTextureRegion);
	}
}
